This extensive interview delves into the creation of FuRyu's action RPG, Reynatis, set for Western release on September 27th by NIS America. We hear from Creative Producer TAKUMI, Scenario Writer Kazushige Nojima, and Composer Yoko Shimomura.
TAKUMI, a director and producer at FuRyu, spearheaded Reynatis from concept to completion. He expresses delight at the game's overwhelmingly positive reception, particularly in the West, noting that the buzz surpasses that of previous FuRyu titles. Japanese player response has also been strong, with fans of Tetsuya Nomura's work (Kingdom Hearts, Final Fantasy) particularly appreciating the game's design and narrative progression. The influence of Final Fantasy Versus XIII's initial trailer is acknowledged as a source of inspiration, but TAKUMI emphasizes Reynatis as a wholly original creation.
Addressing potential shortcomings in past FuRyu titles, TAKUMI confirms planned updates to address balancing, quality-of-life improvements, and bug fixes leading up to the May DLC release. The Western version will incorporate these refinements.
The interview reveals the informal nature of TAKUMI's collaborations with Shimomura and Nojima, largely initiated via direct contact on social media platforms. TAKUMI's personal fondness for their previous works (Kingdom Hearts, Final Fantasy VII, Final Fantasy X) heavily influenced his outreach.
TAKUMI discusses his passion for action games and the design choices made within Reynatis's development, acknowledging the limitations of FuRyu's resources compared to larger studios while emphasizing the game's complete package. The game's three-year development period, navigating the challenges of the pandemic, is also discussed.
The collaboration with Square Enix for the NEO: The World Ends With You crossover is detailed, highlighting TAKUMI's direct approach and the rarity of such collaborations in the console gaming space.
TAKUMI explains the platform selection, with the Switch as the lead platform, acknowledging the technical challenges of pushing the Switch's capabilities. He also addresses the internal discussions regarding PC development within FuRyu, noting a recent internally developed PC title and the ongoing partnership with NIS America for Western console releases. He offers his perspective on the differing preferences of console and PC gamers in Japan.
The future of smartphone ports is addressed, with TAKUMI stating that FuRyu primarily focuses on console development, with smartphone ports considered only if the console experience translates well. The absence of Xbox releases is attributed to the lack of consumer demand in Japan and the development team's lack of experience with the platform.
TAKUMI expresses excitement for the Western release, highlighting the simultaneous release of global updates and DLC to prevent spoilers and encourage long-term engagement. Future plans for an art book and soundtrack are currently undecided.
The interview concludes with personal preferences for beverages (TAKUMI prefers tea), and a reflection on TAKUMI's favorite projects, highlighting Reynatis as his most cherished due to his involvement in all creative aspects. He concludes by encouraging players, particularly those who feel marginalized or stifled by societal pressures, to experience the game's powerful message.
The email portion of the interview with Yoko Shimomura and Kazushige Nojima offers insights into their involvement, creative processes, and inspirations. Shimomura describes her composition process as feeling-driven, while Nojima discusses the evolution of narrative approaches in game development. Both share their personal coffee preferences. The interview concludes with a thank you to all participants.