Yoko Taro, celebrated creator of NieR: Automata and Drakengard, recently discussed the profound impact of ICO on video games as an artistic medium. Released in 2001 for the PlayStation 2, ICO swiftly gained cult status due to its understated aesthetic and nonverbal storytelling.
Taro emphasized the game's revolutionary core mechanic: guiding Yorda by holding her hand. He noted, "Had ICO required you to carry a suitcase the size of a girl, it would have been incredibly frustrating." This simple yet impactful design challenged established gameplay norms, redefining player interaction.
At the time, successful game design often prioritized engaging gameplay even with simplistic visuals. ICO, however, prioritized emotional connection and thematic depth over purely mechanical innovation. Taro highlighted how ICO demonstrated that art and narrative could be integral to the gaming experience, rather than mere embellishments.
Calling ICO "epoch-making," Taro lauded its influence on game development, showcasing the power of subtle interactions and atmospheric design to convey profound meaning.
Beyond ICO, Taro cited Undertale (Toby Fox) and LIMBO (Playdead) as equally influential titles. These games, he argued, expanded the expressive potential of interactive media, proving video games' capacity for deep emotional and intellectual resonance.
Taro's appreciation for these games provides valuable insight into the creative wellspring of his own work and underscores the ongoing evolution of video games as a rich and multifaceted art form.