As the release date for Monster Hunter Wilds on February 28 approaches, Capcom is actively exploring ways to lower the game's recommended GPU requirements. This news was confirmed by the official German Monster Hunter X/Twitter account, which also mentioned that Capcom is considering the release of a standalone PC benchmarking tool to help players gauge their system's performance.
Currently, Capcom suggests an Nvidia GTX 1660 Super or AMD Radeon RX 5600 XT as the minimum GPU to achieve 30 FPS at 1080p. This setup requires an internal resolution of 720p, with graphics upscaled using DLSS or FSR on the "lowest" settings. For smoother gameplay at 60 FPS and 1080p, Capcom recommends using an RTX 2070 Super, RTX 4060, or AMD RX 6700 XT, with upscaling and Frame Generation technologies enabled. Notably, only the RTX 4060 supports Nvidia Frame Generation, while the RTX 2070 Super and RX 6700 XT rely on FSR 3, which showed ghosting artifacts in the previous Monster Hunter Wilds beta.
Digital Foundry advises that for optimal performance with Frame Generation, a baseline of 40 FPS is recommended for third-person games. Running the game at under 60 FPS with upscaling can lead to increased latency, resulting in a less responsive gameplay experience.
During the open beta test for Monster Hunter Wilds, players with lower-end hardware, including those with mid-range GPUs like the RTX 3060, faced significant challenges. A notable issue was a low-LOD bug that prevented the game from loading fully detailed textures for characters and monsters.
Monster Hunter Wilds is developed on the RE Engine, which was first introduced with Resident Evil 7 in 2017. The engine has been used successfully in titles like Devil May Cry 5, Monster Hunter Rise, and Street Fighter 6, delivering impressive performance across various platforms. However, the RE Engine has faced challenges with larger open-world games like Dragon's Dogma 2, which experienced performance issues on both consoles and PC. This raises concerns about Monster Hunter Wilds' potential performance.
With an early February open beta and a late February launch on the horizon, Capcom's efforts to reduce the GPU requirements could be crucial for the game's success on the PC platform.