Remedy Entertainment's ambition: to become a European powerhouse in the gaming industry. Inspired by Naughty Dog, particularly the Uncharted series, Alan Wake 2 director Kyle Rowley envisions Remedy as "the European equivalent" of this acclaimed studio.
Rowley, in a Behind The Voice podcast interview, detailed how this inspiration shaped Quantum Break and subsequently, Alan Wake 2. He explicitly stated their aspiration to be "the European version of Naughty Dog."
This influence is clear in Alan Wake 2's cinematic presentation, praised for its stunning visuals and captivating narrative. The game's success firmly establishes Remedy's leading position among European developers.
Remedy's goals extend beyond the horror genre. Naughty Dog's mastery of cinematic single-player experiences, exemplified by Uncharted and The Last of Us (a PlayStation cornerstone and one of history's most decorated franchises), serves as a benchmark.
Over a year post-launch, Alan Wake 2 continues receiving updates enhancing gameplay across all platforms. These improvements include significant optimizations for the PS5 Pro, introducing a "Balanced" graphics option that combines the best of the Performance and Quality modes.
These updates also subtly refine graphical settings for smoother frame rates and clearer visuals, alongside addressing minor bugs impacting gameplay, particularly within the Lake House expansion.