Starfield's toned-down violence: A deliberate design choice
Bethesda's Starfield, while featuring robust combat, notably lacks the graphic violence prevalent in previous titles like Fallout. This wasn't a random omission; a former Bethesda artist, Dennis Mejillones, revealed that the game initially planned for more visceral depictions, including decapitations. However, technical hurdles proved insurmountable. The sheer variety of character suits and helmets presented significant challenges in creating realistic and bug-free violent animations, a concern amplified by Starfield's known technical issues.
The decision to curtail graphic violence wasn't solely technical. Mejillones highlighted the incongruity between Fallout's darkly humorous gore and Starfield's more serious, grounded sci-fi setting. While Starfield incorporates elements referencing Bethesda's more violent franchises (such as recent Doom-inspired additions), excessive gore would have clashed with the game's overall tone and potentially detracted from its immersive quality.
The debate continues among fans. Some argue that Starfield's realism could be enhanced, citing comparatively tame elements like nightclubs. The inclusion of over-the-top violence might have further exacerbated these criticisms, making the game feel less believable. Therefore, Bethesda's decision to temper the gore, despite deviating from established studio trends, appears strategically sound.