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InZOI director confirmed some of the features wishlisted by community

Authore: ScarlettUpdate:Mar 18,2025

This week, the InZOI development team is taking a well-deserved New Year's break (a three-day holiday in South Korea). Before their departure, project lead Hyungjun "Kjun" Kim offered a sneak peek at highly requested features, detailing which will be implemented and to what extent.

InZOI director confirmed some of the features wishlisted by communityImage: discord.gg

InZOI will allow players to use real facial capture to create zoi templates. While previously announced, Kjun emphasized further simplification of this process for enhanced user convenience.

Personal pets will be a feature, though not available during the early access period. Players will need to wait a little longer for this beloved addition (Kjun himself is a confirmed animal lover!).

Expect to see tall buildings, capped at 30 floors. While the game engine supports higher structures, this limitation ensures optimal performance.

Gas stations and, importantly, fights will be included. Responding to player feedback regarding the shallowness of the initial slap mechanic, Kjun confirmed fully realized fight sequences with definitive winners and losers.

Finally, a tutorial will be implemented, acknowledging the influx of new players likely unfamiliar with the game's genre. This thoughtful inclusion is commendable.

Currently, Krafton still plans an early access release for InZOI at the end of March, with no anticipated delays.