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Yakuza Actors Embark on Gaming Odyssey

Authore: CarterUpdate:Jan 26,2025

Like a Dragon: Yakuza Actors Have Never Played the Game

Like a Dragon: Yakuza Adaptation – A Fresh Perspective, or a Risky Gamble?

The lead actors of the upcoming Like a Dragon: Yakuza adaptation, Ryoma Takeuchi and Kento Kaku, recently revealed a surprising detail at SDCC: neither had played any of the games before or during filming. This deliberate choice, according to the production team, aimed for a fresh interpretation of the characters, unburdened by pre-existing expectations.

Like a Dragon: Yakuza Actors Have Never Played the Game

Takeuchi explained (via translator) that while aware of the games' global popularity, he was prevented from playing to maintain a clean slate for his character portrayal. Kaku corroborated this, emphasizing their commitment to creating their own version, respecting the source material's spirit while forging a unique on-screen identity. They aimed for a distinct interpretation, not a mere recreation.

This decision, however, has sparked a heated debate among fans. While some appreciate the ambition of a fresh approach, others express concern that the series might stray too far from the source material's essence, particularly given the omission of the beloved karaoke minigame. The lack of familiarity with the games fuels anxieties about the show's overall fidelity.

Like a Dragon: Yakuza Actors Have Never Played the Game

Ella Purnell, lead actress in Prime Video's Fallout adaptation (which garnered 65 million viewers in its first two weeks), offered a contrasting perspective. While acknowledging the creative freedom of showrunners, she highlighted the benefits of immersing oneself in the source material to better understand the world being built.

Like a Dragon: Yakuza Actors Have Never Played the Game

RGG Studio Director Masayoshi Yokoyama, however, expressed confidence in directors Masaharu Take and Kengo Takimoto's vision. He described Director Take's understanding of the story as that of an original author, highlighting the potential for a unique and engaging adaptation. Yokoyama emphasized that the actors' interpretations, while different from the games, are precisely what makes the adaptation exciting. He welcomed a fresh take on the iconic Kiryu character, believing the games had already perfected the original.

The success of this bold approach remains to be seen, but it certainly presents a fascinating case study in video game adaptation. Will this unconventional method result in a captivating new interpretation or a disappointing departure from the beloved Yakuza franchise? Only time will tell.