Intergalactic: The Heretic Prophet promises to offer players a significantly more expansive experience than the studio's previous projects. Inspired by the likes of Elden Ring, the developers are set to introduce open-world exploration mechanics that will allow players to roam freely across a single, vast planet. This shift marks a departure from the more linear structures seen in their earlier works, aiming to provide a richer, more immersive environment.
According to journalist Ben Hanson, the game is set on the planet Sempiria, where players will delve into the mysteries of a long-lost civilization and explore a new religion central to the narrative. While it's not yet clear how closely the game will adhere to traditional open-world concepts, it's clear that the developers are pushing boundaries to enhance player freedom and engagement.
In a notable change, The Heretic Prophet will be the studio's first title where players navigate the world solo, without companions or allies. Neil Druckmann emphasizes that this design choice aims to evoke a profound sense of solitude within an uncharted universe, while also exploring deep themes of faith and religion. The story unfolds in an alternate future on Sempiria, a planet isolated from the rest of the galaxy for over 600 years, where players assume the role of bounty hunter Jordan Moon on a mission.
Druckmann also highlights that the game's development drew inspiration from titles like Half-Life 2 and Monkey Island. This influence suggests a move away from conventional narrative guidance, encouraging players to piece together the story through scattered fragments, enhancing the sense of discovery and personal engagement.
Intergalactic: The Heretic Prophet was unveiled at The Game Awards 2024, though a specific release date has yet to be announced. As anticipation builds, fans are eager to see how this ambitious project will redefine the studio's approach to game design and storytelling.