Mastering the Gloomstalker Assassin Build in Baldur's Gate 3
This guide details a potent multiclass character build in Baldur's Gate 3, combining the Gloomstalker Ranger and Assassin Rogue subclasses for devastating results. This hybrid excels in both ranged and melee combat, leveraging stealth and superior damage output.
The synergy between Ranger and Rogue is exceptional, particularly with these subclasses. Both rely heavily on Dexterity for core abilities and share key skills like Stealth, lockpicking, and trap disarming, making them versatile party members. Rangers contribute weapon proficiencies and supportive spells, while Rogues offer deadly melee capabilities. Their combined stealth potential is unmatched.
Updated December 24, 2024: While Larian Studios has confirmed no DLC or sequels for BG3, Patch 8 (2025) introduces new subclasses, opening exciting build possibilities. For this Ranger/Rogue combination, Dexterity remains paramount, but Wisdom is crucial for Ranger spellcasting. Careful consideration of race, background, feats, and gear is essential.
The Gloomstalker Assassin: Savage Stealth in Any Environment
This build embodies a lethal blend of hunter and assassin, a hardened mercenary proficient in both ranged and melee combat. The choice between close-quarters or long-range engagements depends on your specific skill, ability, and gear choices. Stealth, Sleight of Hand, and Dexterity proficiency are fundamental shared traits. The inclusion of Ranger spells, depending on your racial choices and cantrips, adds a layer of tactical versatility.
Ability Scores: Dexterity and Wisdom Dominate
Prioritize physical damage and resilience over heavy spellcasting, but don't neglect spells entirely.
- Dexterity: Essential for Sleight of Hand, Stealth, and weapon proficiency for both classes.
- Wisdom: Crucial for Perception checks and Ranger spellcasting (if utilizing spells).
- Constitution: Increases hit points – a medium priority for this combat-focused build.
- Strength: Less important unless focusing on melee DPS.
- Intelligence: A "dump stat" with minimal use for either class.
- Charisma: Relatively unimportant, though creatively usable.
Race Selection: Diverse Options for Diverse Playstyles
Race | Subrace | Abilities |
---|---|---|
Drow | Lloth-Sworn | Superior Darkvision, Drow Weapon Training, Fey Ancestry, spells (Faerie Fire, Darkness) |
Seldarine | Superior Darkvision, Drow Weapon Training, Fey Ancestry, spells (Faerie Fire, Darkness) | |
Elf | Wood Elf | Improved Stealth, increased movement speed, Elven Weapon Training, Darkvision, Fey Ancestry |
Half-Elf | Drow Half-Elf | Drow and human advantages, weapon/armor proficiency, Civil Militia |
Wood Half-Elf | Elven Weapon Training, Civil Militia | |
Human | na | Civil Militia Feat, increased movement speed, higher carrying capacity |
Githyanki | na | Increased movement speed, spells (Enhanced Leap, Misty Step), Martial Prodigy |
Halfling | Lightfoot | Brave, Halfling Luck, advantage on Stealth checks |
Gnome | Forest | Speak with Animals, improved Stealth |
Deep | Superior Darkvision, Stone Camouflage (advantage on Stealth checks) |
Backgrounds: Shaping Your Character's Past
Background | Skills | Description |
---|---|---|
Outlander | Athletics, Survival | Raised outdoors, experienced wilderness traveler. |
Charlatan | Deception, Sleight of Hand | Skilled in deception and trickery. |
Soldier | Athletics, Intimidation | Disciplined soldier, potentially turned smuggler. |
Folk Hero | Animal Handling, Survival | A legendary hero, often gritty and unassuming. |
Urchin | Sleight of Hand, Stealth | Began thieving at a young age. |
Criminal | Deception, Stealth | Skilled in deception and stealth, potentially with a criminal past. |
Feats: Fine-Tuning Your Abilities
Twelve levels allow for six feats. Consider a 10/3 or similar Ranger/Rogue split.
Feat | Description |
---|---|
Ability Score Improvement | Increase one ability score by 2 or two by 1. |
Alert | Prevents being surprised, +5 bonus to Initiative. |
Athlete | Dexterity/Strength +1, faster recovery from prone, increased jump distance. |
Crossbow Expert | Removes disadvantage on melee attacks, doubles Gaping Wounds duration (ranged builds). |
Dual Wielder | Use two weapons (non-heavy), +1 to AC. |
Magic Initiate: Cleric | Access to Cleric spells. |
Mobile | +10 movement speed, unaffected by difficult terrain while dashing, avoids Attacks of Opportunity. |
Resilient | Increase one ability score by 1, gain proficiency in that ability's saving throws. |
Spell Sniper | Improved spellcasting range, access to Wisdom/Dexterity-based cantrips. |
Gear Recommendations: Boosting Key Attributes
Rogues are limited to clothing, but Rangers have broader equipment options.
- Nimblefinger Gloves: +2 Dexterity (Halflings/Gnomes).
- Helmet of Autonomy: Proficiency in Wisdom saving throws.
- Darkfire Shortbow: Fire/Cold resistance, Haste (once per long rest).
- Acrobat Shoes: Bonus to Dexterity saving throws and Acrobatics.
- Graceful Cloth: +2 Dexterity, Cat's Grace ability.
This detailed guide provides a strong foundation for creating a powerful Gloomstalker Assassin. Remember to adapt and adjust based on your preferred playstyle and the challenges you face within the game.