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Exclusive: Hulshult's Vision for DOOM IDKFA, Bloodswamps, and Indie Gems

Authore: CalebUpdate:Feb 11,2025

This extensive interview with Andrew Hulshult, a renowned video game composer, delves into his career, creative process, and personal preferences. From his early work on projects like Rise of the Triad and Duke Nukem 3D Reloaded to his contributions to major titles such as DOOM Eternal DLC and Nightmare Reaper, Hulshult discusses his evolution as a musician and the challenges of composing for different game styles.

Andrew Hulshult Interview Image

The conversation covers a wide range of topics, including:

  • Early Career: Hulshult recounts his initial foray into game music, the unexpected surge in demand after his work with 3D Realms, and the lessons learned navigating the industry's complexities.
  • Misconceptions about Game Music: He addresses common misconceptions about the ease and scope of video game music composition, highlighting the artistic and collaborative challenges involved.
  • Specific Game Soundtracks: Detailed discussions of his work on ROTT 2013, Bombshell, Nightmare Reaper, Amid Evil, and Prodeus reveal his creative process, influences, and the unique challenges of each project. He shares anecdotes, including the impact of a family emergency on the Amid Evil DLC soundtrack.
  • Musical Influences and Style: Hulshult discusses his metal influences, the evolution of his style beyond metal, and his ability to adapt his music to various game aesthetics. He also addresses concerns about being typecast.
  • Gear and Equipment: A detailed look at his current guitar setup, pedals, amps, and recording process provides insight into his technical approach to music creation.
  • Working on a Film Soundtrack: His experience composing for Markiplier's Iron Lung movie highlights the differences between composing for games and film, including the collaborative process and the impact of budget on composition.
  • Chiptune Album: Hulshult discusses his Dusk 82 chiptune album and the challenges of working within the limitations of chiptune technology.
  • DOOM Eternal DLC: A comprehensive discussion of his work on the DOOM Eternal DLC, including the creation of the popular "Blood Swamps" track, and the collaboration with id Software.
  • Personal Life and Routine: Hulshult shares insights into his daily routine, the importance of sleep and exercise, and how he balances his work and personal life.

The interview concludes with discussions of his favorite bands, hypothetical dream projects, and his thoughts on the evolution of his favorite bands' music. It offers a fascinating glimpse into the world of video game music composition and the creative journey of a highly talented and respected artist.

Andrew Hulshult Guitar Image

Andrew Hulshult Coffee Image

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