In the competitive world of Call of Duty: Black Ops 6 multiplayer, countless final kills are captured and shared online. But few are as spectacular as this one.
The Ricochet Blades, unique ammo for the D1.3 Sector secondary weapon (introduced during the Teenage Mutant Ninja Turtles event), quickly became infamous for their unpredictable, bouncing trajectory. Affectionately nicknamed "pizzas" by the community, these blades are capable of some truly wild feats.
Player kev99gh achieved viral fame with a hardcore Search and Destroy final kill on the Lowtown map. The kill involved a Ricochet Blade bouncing out of the map, then back in, for a one-hit kill on an unsuspecting enemy peeking from a window.
Longest ricochet blade ever. Bounced a pizza out of the map. Final kill cam.
by u/SpawnTubing in r/blackops6
kev99gh's incredible clip is arguably the longest Ricochet Blade kill ever recorded, thanks to the blade's journey outside the map's boundaries. The video shows kev99gh lining up the shot, firing blindly, then switching to the overhead map view to track the blade's improbable arc as it bounces along the map edge before returning for the kill.
These elaborate trick shots aren't just luck. Redditor SpawnTubing, who shared kev99gh's clip, explains that skilled players "look for and practice common camping spots." Commenters also highlighted the impeccable timing of the enemy player peeking precisely as the "pizza" reappeared—a moment many Black Ops 6 players will recognize.
The Ricochet Blades have spawned a unique "bounce kill" meta, with numerous (though less impressive) kills surfacing online. Some, like the example below, involve multiple bounces before finding their target.
Ricocheted a blade around Subsonic. Final kill cam.
by u/SpawnTubing in r/blackops6
However, not everyone is thrilled. Some players find the bouncing blades frustrating and annoying. These players will be displeased to learn that developer Treyarch recently buffed the Ricochet Blades' physics and bouncing speeds, making them even more potent. The relevant patch notes state:
D1.3 Sector
Our initial design for the D1.3 Sector Ricochet Blades revolved around quickly launching many high-speed blades, meant to perform best blind firing into enclosed spaces. We have been following your feedback and agree that, in practice, the use cases for this ammo type are too low. The Ricochet Blades will now do 100 damage to enable one-hit kills, and to compensate we are lowering the fire rate and projectile speed. We think the popularity of this ammo type will see some new interest with these changes and look forward to seeing more of your cross-map killcams in MP.
Ricochet Blades
- Increased damage from 75 to 100.
- Decreased rate of fire.
- Decreased projectile velocity.
- Improved bouncing speeds and physics.
With Season 3 and Verdansk's return to Warzone on the horizon, the reign of the Ricochet Blades appears set to continue—and perhaps intensify.