Marvel Rivals: A Deep Dive into Mister Fantastic's Abilities and Gameplay
Marvel Rivals delivers a thrilling hero-shooter experience, boasting diverse gameplay and stunning visuals. The game's roster expands with each season, and Season 1 introduces iconic Fantastic Four heroes, including the versatile Mister Fantastic.
Mister Fantastic, a dualist character, excels at mobility and damage output. His unique ability to grapple and pull himself towards allies or enemies is central to his gameplay. His introduction significantly impacts the game's meta, making him a compelling choice across various maps.
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Mister Fantastic's Primary Attack
Mister Fantastic's primary attack, Stretch Punch, is a surprisingly versatile three-hit combo. The first two strikes utilize a single fist, while the final strike employs both fists. The stretched arm continues to deal damage as it travels, impacting all enemies in its path, effectively creating area-of-effect damage. This compares favorably to other heroes like Storm, whose Wind Blade attack also often hits multiple targets.
Mister Fantastic's Abilities
Mister Fantastic possesses a range of abilities, best explored in the training room. Each ability contributes to his passive, Elastic Strength, significantly boosting his damage output when fully charged. Key stats to monitor include his health and Elasticity.
He starts with 350 health but utilizes shields for enhanced survivability. Elasticity, displayed near the crosshair, increases with each basic attack (5 Elasticity per attack), reaching 100 for maximum passive effect. His 3-star difficulty rating indicates a moderate learning curve, accessible to both beginners and experienced players.
Reflexive Rubber
- Active Ability
- 12-second duration
Mister Fantastic transforms into a rectangular shape, absorbing incoming damage. Upon expiration, he unleashes stored damage in the direction of the reticle.
Flexible Elongation
- Active Ability
- 3-second duration
- Generates 30 Elasticity
This ability provides a shield, boosting health from 350 to 425. He pulls himself towards the target, dealing damage to enemies or granting a shield to allies, offering both offensive and supportive options. It has two charges.
Distended Grip
- Active Ability
- 6-second duration
- Generates 30 Elasticity
This versatile ability allows Mister Fantastic to grapple a target, offering three options: Dash (pulls him towards the target without a shield), Impact (pulls the grappled enemy towards him, dealing damage), and a secondary grapple on a nearby enemy, slamming both targets together for increased damage.
Wedded Harmony
- Team-Up Ability (requires Invisible Woman)
- 20-second duration
This ability heals Mister Fantastic for lost health (no shield granted). It synergizes well with Invisible Woman, a Strategist character, further enhancing Fantastic Four team compositions.
Elastic Strength
- Passive Ability
Each ability use builds Elasticity, increasing damage output. At maximum Elasticity, Mister Fantastic undergoes a Hulk-like transformation, gaining significantly increased damage and a substantial shield. The shield decays after the transformation ends, and inactivity causes Elasticity to decrease.
Brainiac Bounce
- Ultimate Ability
Mister Fantastic leaps and crashes down, dealing area-of-effect damage, then bounces to repeat the attack multiple times. This is particularly effective against clustered enemies.
Tips for Playing Mister Fantastic
Mister Fantastic's damage mitigation and shield generation make him surprisingly tanky.
Flexible Reflection
Combining Flexible Elongation and Reflexive Rubber provides both player and ally shields, allowing for immediate threat mitigation and subsequent damage unleashing.
Rushing Reflexive Rubber
Using Reflexive Rubber strategically, even without needing to charge Elastic Strength, maximizes his inflated state, boosting objective presence and team damage. Stacking shields from Flexible Elongation before inflating can increase his health pool to a remarkable 950.